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Now in private beta · iOS & Android

Turn screen-time
battles into real-world wins.

ScreenMindr is built for parents who are tired of being the bad guy. Kids earn device time by completing the tasks you set — homework, chores, reading, practice. Verified by you. Enforced by the device.

Currently building for iOS · Android
5+ hrs a day on screens, for the average 10-15 year old
Daily is how often most families argue about it
A different shape — earned, not granted

Less conflict. Better habits.

Replace arguments with accountability.

How it works

One loop. The whole family on the same side.

Set the rules once. ScreenMindr handles the enforcement so you don't have to. The conversation shifts from "give me the phone" to "what task am I doing today?"

01 i.

You set the tasks.

Pick from a starter pack — reading, chores, music practice, homework — or create your own. Choose the evidence type and how much screen time it earns.

02 ii.

Time runs out. The device locks.

When the daily screen-time allowance hits zero, TikTok, games and other apps you've chosen become unavailable. ScreenMindr stays open so they can earn more.

03 iii.

They earn it back.

Your child completes a task, submits a photo or timer log, and you approve from anywhere. The device unlocks for the reward window — then locks again.

Task types

Three ways to prove it's done.

Not every task suits a stopwatch and not every chore is verifiable from across the house. ScreenMindr ships with three task formats so the proof matches the activity.

Photo evidence

Your child snaps a photo of the made bed, clean kitchen or finished worksheet. You approve from your phone — anywhere, anytime.

"Tidy your room — 30 minutes back."

Video + quiz

A short lesson — digital safety, money basics, kindness — followed by three questions. Score 80% or higher and the reward unlocks instantly. No parent approval needed.

"Watch the digital-safety lesson — 20 minutes back."

Timer task

For activities that just need time — reading, violin practice, going outside. Start the timer, complete the duration, optional parent check at the end.

"Read for 20 minutes — 45 minutes back."

Built for real families

The little things that make it work.

Real enforcement
Enforced at the OS level.

We integrate with iOS Family Controls and Android device-policy APIs — not just app-level nags. Once the rules engage, the restriction is held by the operating system, not by us.

System-level
Parent dashboard
Approve from anywhere.

A responsive web app for parents. Review submissions, assign new tasks and tweak settings from your laptop or phone in seconds.

Reward windows
You decide the math.

15 minutes for a chore, an hour for homework — set the trade however you like.

Starter packs
Ready in 3 minutes.

Skip the blank page. Pick a starter pack tuned to your child's age and edit from there.

Cross-platform
Works on both phones.
iOS Android
Notifications
Quiet by design.

A push when there's something for you to approve — and nothing when there isn't. We don't compete with your inbox for attention.

Multiple kids
One account, separate rules.

A 10-year-old and a 15-year-old don't need the same restrictions. Each child has their own task list, reward rates and app set.

Privacy & safety

Made for kids. Respectful of them.

ScreenMindr is a children's product. We treat that as a serious responsibility — in what we collect, what we store, and what we'll never do with it.

i.

No data selling. Ever.

We don't sell, rent or share your family's data with advertisers or third parties. Your subscription is the entire business model.

ii.

Built with COPPA in mind.

We minimise data collection from children, store evidence photos only as long as needed for approval, and require parental consent for everything.

iii.

Encrypted in transit and at rest.

Authentication, evidence photos and device state all use industry-standard encryption. Photos auto-delete after approval.

iv.

You can delete everything.

Cancel and your family's data is removed from our systems. No dark patterns, no retention games, no exceptions.

Questions, answered

You're not the first to ask.

Can my child just delete the app?
Not easily. On iOS we use Apple's Family Controls framework — restrictions are enforced at the operating-system level, and reconfiguring or removing ScreenMindr requires the parent's authentication. Android uses device-policy controls with similar protections. A determined bypass typically means resetting the device, which makes it impractical day-to-day. No system is bypass-proof against a sufficiently motivated child; ScreenMindr is designed to make compliance the path of least resistance rather than to be unbreakable.
What apps can be restricted?
Pretty much anything: TikTok, Instagram, Snapchat, YouTube, games, streaming apps. You pick the list. Phone, messages and emergency calls are always available — ScreenMindr never blocks the ability to reach you.
When does ScreenMindr launch?
We're in private beta now with a small group of families. Public launch is planned for later in 2026. Join the waitlist to be among the first invited and to lock in founder pricing.
How much will it cost?
We haven't finalised pricing, but it will be a single family subscription that covers all of your children's devices — no per-child or per-device fees. Waitlist members will get an early-supporter rate at launch.
What ages is ScreenMindr designed for?
We've built ScreenMindr for kids ages 10 to 15. That's the window where parents are still actively setting screen-time rules and kids are old enough to engage meaningfully with a structured task system — earning, tracking, and prioritising. For younger children, the built-in OS parental controls usually do the job without much friction. For 16- and 17-year-olds, the more useful framing is typically a shared agreement around expectations, with ScreenMindr providing the structure; plenty of parents do use it there, but the dynamic shifts.
What if I approve by mistake?
You can revoke a reward window at any time from the parent dashboard. The apps will lock again immediately on the child's device.
Who's building this?
A small team of parents and engineers. We started ScreenMindr because we couldn't find a screen-time tool that worked with our kids rather than against them. We're independently funded and based across the US and UK. See the About section for more.
About us

We're parents first.

ScreenMindr started, like a lot of useful things, as a Sunday-night argument. Three families, four bedtimes, and the same unhappy conversation about who got how many minutes of which app. We'd tried timers. We'd tried trust. We'd tried the built-in screen-time tools — which our kids learned to outsmart faster than we learned to use them.

The problem wasn't really the technology. It was the role we'd accidentally taken on: warden, negotiator, bad guy. So we built something to take that off our plates — a system where the device says no, where saying yes is something a child earns, and where the work of saying yes is something useful in the real world. Homework. Reading. Chores. Practice. Things a parent would happily trade screen time for, made into a daily loop everyone can live with.

We're a small independent team, working full-time on this. We don't take advertising money, we don't sell data, and we don't intend to. If we can make Sunday nights quieter for a few thousand families, we'll have done what we set out to do.

The ScreenMindr team
Founded 2026 · Privately held

Get in touch

Platforms iOS · Android · Web
Status Private beta
Join the waitlist

Be one of the first families in.

We're inviting beta families in small waves through late 2026. Drop your email and we'll be in touch when the next wave opens — plus a founder rate when we go public.