Turn screen-time
battles into real-world wins.
ScreenMindr is built for parents who are tired of being the bad guy. Kids earn device time by completing the tasks you set — homework, chores, reading, practice. Verified by you. Enforced by the device.
Less conflict. Better habits.
Replace arguments with accountability.
One loop. The whole family on the same side.
Set the rules once. ScreenMindr handles the enforcement so you don't have to. The conversation shifts from "give me the phone" to "what task am I doing today?"
You set the tasks.
Pick from a starter pack — reading, chores, music practice, homework — or create your own. Choose the evidence type and how much screen time it earns.
Time runs out. The device locks.
When the daily screen-time allowance hits zero, TikTok, games and other apps you've chosen become unavailable. ScreenMindr stays open so they can earn more.
They earn it back.
Your child completes a task, submits a photo or timer log, and you approve from anywhere. The device unlocks for the reward window — then locks again.
Three ways to prove it's done.
Not every task suits a stopwatch and not every chore is verifiable from across the house. ScreenMindr ships with three task formats so the proof matches the activity.
Photo evidence
Your child snaps a photo of the made bed, clean kitchen or finished worksheet. You approve from your phone — anywhere, anytime.
"Tidy your room — 30 minutes back."
Video + quiz
A short lesson — digital safety, money basics, kindness — followed by three questions. Score 80% or higher and the reward unlocks instantly. No parent approval needed.
"Watch the digital-safety lesson — 20 minutes back."
Timer task
For activities that just need time — reading, violin practice, going outside. Start the timer, complete the duration, optional parent check at the end.
"Read for 20 minutes — 45 minutes back."
The little things that make it work.
We integrate with iOS Family Controls and Android device-policy APIs — not just app-level nags. Once the rules engage, the restriction is held by the operating system, not by us.
A responsive web app for parents. Review submissions, assign new tasks and tweak settings from your laptop or phone in seconds.
15 minutes for a chore, an hour for homework — set the trade however you like.
Skip the blank page. Pick a starter pack tuned to your child's age and edit from there.
A push when there's something for you to approve — and nothing when there isn't. We don't compete with your inbox for attention.
A 10-year-old and a 15-year-old don't need the same restrictions. Each child has their own task list, reward rates and app set.
Made for kids. Respectful of them.
ScreenMindr is a children's product. We treat that as a serious responsibility — in what we collect, what we store, and what we'll never do with it.
No data selling. Ever.
We don't sell, rent or share your family's data with advertisers or third parties. Your subscription is the entire business model.
Built with COPPA in mind.
We minimise data collection from children, store evidence photos only as long as needed for approval, and require parental consent for everything.
Encrypted in transit and at rest.
Authentication, evidence photos and device state all use industry-standard encryption. Photos auto-delete after approval.
You can delete everything.
Cancel and your family's data is removed from our systems. No dark patterns, no retention games, no exceptions.
You're not the first to ask.
Can my child just delete the app?
What apps can be restricted?
When does ScreenMindr launch?
How much will it cost?
What ages is ScreenMindr designed for?
What if I approve by mistake?
Who's building this?
We're parents first.
ScreenMindr started, like a lot of useful things, as a Sunday-night argument. Three families, four bedtimes, and the same unhappy conversation about who got how many minutes of which app. We'd tried timers. We'd tried trust. We'd tried the built-in screen-time tools — which our kids learned to outsmart faster than we learned to use them.
The problem wasn't really the technology. It was the role we'd accidentally taken on: warden, negotiator, bad guy. So we built something to take that off our plates — a system where the device says no, where saying yes is something a child earns, and where the work of saying yes is something useful in the real world. Homework. Reading. Chores. Practice. Things a parent would happily trade screen time for, made into a daily loop everyone can live with.
We're a small independent team, working full-time on this. We don't take advertising money, we don't sell data, and we don't intend to. If we can make Sunday nights quieter for a few thousand families, we'll have done what we set out to do.
Be one of the first families in.
We're inviting beta families in small waves through late 2026. Drop your email and we'll be in touch when the next wave opens — plus a founder rate when we go public.